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Pages 123 & 124

Pages 123 & 124 published on 9 Comments on Pages 123 & 124

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These pages right here are pretty much the entire reason I had to drop down to a new pages every two weeks. Counting a week I took off, I picked away at this for the better part of a month.

Was it worth it? Honestly, it was a struggle to be sure, but it was exciting to push myself and test out a bunch of the things I’ve been studying (like three-point perspective, foreshortening, and color theory). There are still a lot of flaws and things I realized I VERY MUCH need to work on, but thankfully I’m very much of the mentality that that’s something to be excited about rather than dread.

Environmental design is one of the things that I’m very dedicated to working on with Key to the Future’s Fate, and this was the first major chance I put in to show it off besides page 21. I want this future to have an alien, solarpunk aesthetic, to seem odd and yet nice at the same time. There’s always room for plant-life and people. Even if some of it comes off gaudy, I’d rather have that than gray or white spires we’re so used to in lots of sci-fi media. We probably won’t get to see it much, but the painted bits on that lighthouse-y building become especially common in winter; something to spruce up the whites and browns of the colder seasons!

As I said, there’s a lot that I’m going to continue to work on – I’m really hoping to nail down different perspectives in the same shot and even more “natural” environmental/city planning – but this is probably the biggest piece I’ve done all digitally since starting, and I’m proud of the progress I’m making.
Though with that said, I can’t wait to see what a few more years of learning will do for me.

Anyway, enough behind the scenes artist stuff! Welcome to Velvinn, everyone! Just assume that anytime I’m not showing the backgrounds in the next few pages that they’re all this detailed and pretty.

Page 122

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Fun fact, there’s a cut joke here.

Originally, I had planned to have a bit where the Orb-It AI, Orb-S, scans Leon and recognizes that he’s been dead for centuries. The Orb-It would try to contain him, assuming he was a zombie, and would have destroyed him without Luca intervening. While amusing, it wasn’t really congruent with the tone of this future, and wouldn’t have actually added anything story-wise.

Plus Leon’s already died once, he doesn’t need to go through that again.

Page 121

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In case you missed out or forgot from earlier, those black pillars? They’re keystones. They’re placed around so people without specific implants to interact with holo-tech can use stuff like Orb-Its as well.

Trinity and Luca both have these implants, which are really just a thin membrane sheet that can be harmlessly placed on the skin to summon holo-tech. Obviously, not everyone has or wants these, so the keystones are a necessity for accessibility.

Page 118

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Chapter 2 starts directly after the end of Chapter 1! Luca and Leon are heading through the same room where Trinity intended to tell Leon about Foundation A.

Time to go to a boring historical museum to learn more! … Yay?

(Also, while it’s intentionally very subtle, I added a paper texture overlay to this and the next two pages. A nice little transition to full digital)

Page 117

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WELCOME BACK! The second chapter of Key to the Future’s Fate takes us to some brand new territory: Velvinn. This area had its name inspired by a planet from Ratchet and Clank, though this one has very little to do with its namesake. Velvinn is a solarpunk city, part of which is a MASSIVE forest… with something else hidden inside.

So far the covers for the chapters have been very minimalist, but I went ALL OUT with this one. Though the covers are still going to be done traditionally, the rest of the comic is going to be digital from here on out! I really hope you can all be patient with me, since as of writing this, I’m fairly inexperienced with digital work. There’s going to be some growing pains, but the comic is meant to be my main avenue for learning. Hope you have fun watching me improve as an artist!

Another note: Updates will probably be every two weeks for a while, as I continue to transition to working all digitally. The hope is that I’ll become comfortable enough with it to go back to weekly (maybe even twice a week?) updates in the future! Plus, I’ve been away from the comic for months, so cut me so HECKING slack!!!

Alright, enough of that. The comic’s back! Or, if you’re reading later down the line, the comic continues! Either way, enjoy!

Character Ask 2 – Leon’s experiences with time travel

Character Ask 2 – Leon’s experiences with time travel published on No Comments on Character Ask 2 – Leon’s experiences with time travel

Another ask that I’m managing to fit in juuuust before we get back to the comic, this time asked by my longtime friend, ToxicBlitzX3! Though you just HAD to go and ask him about one of the most traumatic moments in his life…

I like doing these ask comics – I feel more justified in keeping them simple, but they still allow me to experiment a bit. Thank you to my good friend for asking the question and for being so excited about the comic! I hope you and everyone else continues to enjoy the story!

Various – Aquatifur doodles, buildings, grasses

Various – Aquatifur doodles, buildings, grasses published on No Comments on Various – Aquatifur doodles, buildings, grasses

[For the hiatus, I’m going to be posting a bunch of the development art I made for the series. It’ll be posted in the order it was made, leading up to the week the comic resumes. THIS IS THE FINAL ONE! THE COMIC COMES BACK NEXT WEEK!]

In early 2019, I went to my first furry con with two of my closest online friends, Ninja and Kat. I didn’t get a whole lot of drawing in, so I more just used the time to try some poses and perspective I never do. I also got Kat and Ninja to do some Trinity doodles in there too!

MONTHS later, I realized that there was still a lot of space left on the page, so I came back to put in a variety of doodles. A few more building concepts, as well as more alien flora. I really need to put in more chances to zoom in on these flowers within the comic! Designing them is really fun.

Environment – GSSR and the Vault

Environment – GSSR and the Vault published on No Comments on Environment – GSSR and the Vault

[For the hiatus, I’m going to be posting a bunch of the development art I made for the series. It’ll be posted in the order it was made, leading up to the week the comic resumes]

This was an exciting part for me, the part where we get to visit a location that frequently appeared back in the precursor comic, Cat Comixz. That location is the Golden Snow Ski Resort, or GSSR for short.

I knew going into this chapter that Trinity was going to have to inform Leon (and by extension, the readers) about the importance of this location. Eventually I settled on doing a holodeck/VR thing, to add some much needed visual flair to what was, ultimately, an exposition dump.

Being able to revisit this location was a fun challenge… mostly because I had realized that I didn’t actually make any good exterior shots of what the GSSR looks like, so that had to be pretty much summoned from scratch. I settled on making it a very tacky tourist resort thing, with tons of other activities set up nearby the slopes. The references of the interior weren’t much more detailed, so I just continued the logical aesthetic to its conclusion.

The vault was a new part. By the time I was coming in to draw it, I really only had the basic concept of “a vault” in my mind. I wanted to try and differentiate it a little bit from the rest of the aesthetics we would see in KttFF, to add to its strange nature. Despite being just stone with strange symbols on it, nobody has been able to open it, even in the future… but what exactly is behind that door?